微軟對 Xbox 雲端遊戲實施新的時間限制
Microsoft implements new time limits for Xbox Cloud Gaming
Updated at: September 4, 2026 at 01:45 AM
微軟將對其 Xbox 雲端遊戲服務進行大幅調整,並計畫於 2026 年 11 月推出一項重大更新。
Microsoft is shaking up its Xbox Cloud Gaming service with a major update set for November 2026.
該公司將捨棄現行無限串流模式,改採基於月度時數的制度,並與特定 Game Pass 層級掛鉤。
The company is moving away from its current unlimited streaming model in favor of a monthly hour-based system linked to specific Game Pass tiers.
根據新計畫,Game Pass Ultimate 訂閱戶每月可獲得 15 小時的串流時數,Premium 會員為 10 小時,而 Essential 會員則為 5 小時。
Under the new plan, Game Pass Ultimate subscribers get 15 hours of streaming per month, Premium members get 10 hours, and Essential members receive 5 hours.
若遊戲時數用盡,玩家將可選擇直接從 Xbox 商店購買額外時數,不過目前尚無定價細節。
If players run out of time, they will have the option to purchase extra hours directly from the Xbox Store, though pricing details are currently unavailable.
值得注意的是,此次更新還引進一種讓非訂閱戶存取雲端遊戲的新方式;即未訂閱 Game Pass 的用戶現在亦能購買時數,以串流遊玩其已購買的遊戲。
Notably, this update also introduces a new way for non-subscribers to access cloud gaming; people who do not have a Game Pass membership will now be able to buy hours to stream games they already own.
微軟解釋道,隨著用戶基數擴大,這些變更對於管理不斷攀升的雲端基礎建設成本是必要的。
Microsoft explained that these changes are necessary to manage the rising costs of cloud infrastructure as the user base expands.
儘管此項轉變聽起來似乎帶有限制性,但該公司預估僅有約 4% 的現有訂閱戶會受到影響,因為絕大多數用戶的使用量均未達此門檻。
While the shift may sound restrictive, the company estimates that only about 4% of current subscribers will be impacted, as most users stay below these thresholds.
有關追蹤與全球供應的進一步詳情,預計將於今年稍後公布。
Further details regarding tracking and global availability are expected later this year.
