歐洲遊戲營收成長,工作室卻面臨裁員與產業趨勢挑戰
European Gaming Revenue Grows as Studios Face Layoffs and Trends
Updated at: August 28, 2026 at 01:30 AM
歐洲遊戲產業目前正面臨一個奇特的悖論:雖然市場在經濟上蓬勃發展,但人力資源卻面臨前所未有的不穩定。
The European gaming industry is currently navigating a strange paradox: while the market is booming financially, the workforce is facing unprecedented instability.
截至2025年,16個主要歐洲市場的總營收攀升至驚人的297億歐元,且活躍的遊戲工作室數量持續增加。
By 2025, total revenue across 16 major European markets climbed to an impressive €29.7 billion, and the number of active game studios continues to rise.
然而,這種成長並未惠及就業保障。
However, this growth has not trickled down to job security.
2024年,高達90%的遊戲營收來自數位購買。
In 2024, a staggering 90% of gaming revenue came from digital purchases.
這種轉變伴隨著一波企業重組與裁員潮,在過去三年中影響了約26%的開發者。
This shift has been accompanied by a wave of corporate restructuring and layoffs, affecting roughly 26% of developers over the last three years.
最終,歐洲遊戲產業證明了其既有韌性又充滿動盪。
Ultimately, the European gaming sector is proving to be both resilient and volatile.
