Anime and Manga Lost US$68 Billion in 2025 Because of Online Piracy

近年來,日本動漫和漫畫的全球人氣ㄅㄧㄠㄕㄥㄌㄨˇㄏㄨㄛˋㄌㄜ˙全球觀眾。

The global popularity of Japanese anime and manga has soared in recent years, captivating audiences worldwide.

ㄖㄢˊㄦˊㄓㄜˋㄒㄧㄤˋㄐㄩˋㄉㄚˋㄉㄜ˙ㄔㄥˊㄍㄨㄥㄅㄢˋㄙㄨㄟˊㄓㄜ˙ㄍㄜ˙ㄒㄧㄢˇㄓㄨˋㄑㄧㄝˇㄖˋㄧˋㄧㄢˊㄐㄩㄣˋㄉㄜ˙ㄊㄧㄠˇㄓㄢˋㄒㄧㄢˋㄕㄤˋㄉㄠˋㄅㄢˇ

However, this immense success has been accompanied by a significant and growing challenge: online piracy.

ㄍㄣㄐㄩˋㄖˋㄅㄣˇㄐㄧㄥㄐㄧˋㄔㄢˇㄧㄝˋㄕㄥˇ(METI),ㄧㄝˇㄔㄥㄨㄟˊ「Nippon」ㄙㄨㄛˇㄐㄧㄣˋㄒㄧㄥˊㄉㄜ˙ㄗㄨㄟˋㄒㄧㄣ調ㄉㄧㄠˋㄔㄚˊㄒㄧㄢˇㄕˋㄌㄜ˙ㄍㄜ˙ㄐㄧㄥㄖㄣˊㄉㄜ˙ㄍㄨㄐㄧˋ

A recent survey conducted by Japan's Ministry of Economy, Trade and Industry (METI), also known as "Nippon," has revealed a staggering estimate.

ㄖˋㄅㄣˇㄉㄜ˙ㄋㄟˋㄖㄨㄥˊㄔㄢˇㄧㄝˋㄅㄠㄎㄨㄛˋㄉㄨㄥˋㄇㄢˋㄏㄢˋㄇㄢˋㄏㄨㄚˋㄩˋㄐㄧˋㄗㄞˋ2025ㄋㄧㄢˊㄧㄣㄒㄧㄢˋㄕㄤˋㄉㄠˋㄅㄢˇㄏㄢˋ仿ㄈㄤˇㄇㄠˋㄕㄤㄆㄧㄣˇㄦˊㄙㄨㄣˇㄩㄝ680ㄧˋㄇㄟˇㄩㄢˊ(10.4ㄓㄠˋㄖˋㄩㄢˊ)。

The Japanese content industry, which encompasses both anime and manga, is projected to lose approximately US$68 billion (10.4 trillion yen) in 2025 due to online piracy and counterfeit goods.

ㄓㄜˋㄍㄜ˙ㄕㄨˋㄗˋㄅㄧㄠˇㄕˋㄙㄨㄣˇㄒㄧㄤㄐㄧㄠˋㄩˊ2022ㄋㄧㄢˊㄉㄜ˙ㄕㄤˋㄘˋ調ㄉㄧㄠˋㄔㄚˊㄧㄡˇㄒㄧㄢˇㄓㄨˋㄗㄥㄐㄧㄚ

This figure represents a dramatic increase in damages compared to the last survey in 2022.

ㄓㄜˋㄍㄜ˙ㄨㄣˋㄊㄧˊㄅㄨˋㄐㄧㄣˇㄙㄨㄣˇㄏㄞˋㄌㄜ˙ㄔㄨㄤˋㄗㄨㄛˋㄓㄜˇㄏㄢˋㄏㄜˊㄈㄚˇㄑㄧˇㄧㄝˋㄧㄝˇㄨㄟㄒㄧㄝˊㄉㄠˋㄖˋㄅㄣˇㄉㄜ˙ㄨㄣˊㄏㄨㄚˋㄕㄨㄔㄨㄅㄠˋㄈㄨˋ

This issue not only harms creators and legitimate businesses but also threatens Japan's cultural export ambitions.

METIㄅㄠˋㄍㄠˋㄒㄧㄤˊㄒㄧˋㄌㄧㄝˋㄔㄨㄌㄜ˙ㄓㄜˋㄒㄧㄝㄍㄨㄐㄧˋㄙㄨㄣˇㄉㄜ˙ㄒㄧˋㄇㄨˋ

The METI report provides a detailed breakdown of these estimated losses.

ㄐㄧㄡˋㄧㄥˇㄧㄣㄋㄟˋㄖㄨㄥˊㄦˊㄧㄢˊㄓㄨˇㄧㄠˋㄕˋㄉㄨㄥˋㄇㄢˋㄙㄨㄣˇㄩˋㄐㄧˋㄐㄧㄤㄉㄚˊㄉㄠˋ151ㄧˋㄇㄟˇㄩㄢˊ(2.3ㄓㄠˋㄖˋㄩㄢˊ),ㄐㄧㄠˋ2022ㄋㄧㄢˊㄉㄜ˙ㄕㄨˋㄗˋㄗㄥㄐㄧㄚㄌㄜ˙150%。

For video content, primarily anime, the losses are anticipated to reach US$15.1 billion (2.3 trillion yen), marking a substantial 150% increase from 2022 figures.

ㄧˇㄇㄢˋㄏㄨㄚˋㄨㄟˊㄓㄨˇㄉㄜ˙ㄔㄨㄅㄢˇㄧㄝˋㄇㄧㄢˋㄌㄧㄣˊㄍㄥˋㄧㄢˊㄐㄩㄣˋㄉㄜ˙ㄙㄨㄣˇㄍㄨㄐㄧˋㄉㄚˊ170ㄧˋㄇㄟˇㄩㄢˊ(2.6ㄓㄠˋㄖˋㄩㄢˊ),ㄐㄧㄠˋ2022ㄋㄧㄢˊㄗㄥㄐㄧㄚㄌㄜ˙ㄐㄧㄥㄖㄣˊㄉㄜ˙200%。

The publishing sector, dominated by manga, faces even steeper losses, estimated at US$17 billion (2.6 trillion yen), a remarkable 200% increase over 2022.

ㄘˇㄨㄞˋㄓㄜˋㄘˋ調ㄉㄧㄠˋㄔㄚˊㄕㄡˇㄘˋㄐㄧㄢˇㄔㄚˊㄌㄜ˙ㄉㄠˋㄅㄢˇㄕㄤㄆㄧㄣˇㄉㄜ˙ㄧㄥˇㄒㄧㄤˇㄐㄧㄣˇㄘˇㄒㄧㄤˋㄐㄧㄡˋㄩˋㄐㄧˋㄗㄠˋㄔㄥˊ308ㄧˋㄇㄟˇㄩㄢˊ(4.7ㄓㄠˋㄖˋㄩㄢˊㄉㄜ˙ㄙㄨㄣˇ

Furthermore, the survey for the first time examined the impact of bootleg merchandise, which alone is projected to account for US$30.8 billion (4.7 trillion yen) in losses.

ㄓㄜˋㄒㄧㄝㄕㄨˋㄗˋㄇㄧㄠˊㄏㄨㄟˋㄌㄜ˙ㄨㄟˋㄐㄧㄥㄕㄡˋㄑㄩㄢˊㄈㄣㄒㄧㄠㄏㄢˋㄒㄧㄠㄕㄡˋㄙㄨㄛˇㄗㄠˋㄔㄥˊㄉㄜ˙ㄐㄧㄥㄐㄧˋㄙㄨㄣˇㄉㄜ˙ㄧㄢˊㄐㄩㄣˋㄑㄧㄥˊㄎㄨㄤˋ

These figures paint a grim picture of the economic toll taken by unauthorized distribution and sales.

ㄕㄨˋㄨㄟˋㄉㄠˋㄅㄢˇㄅㄟˋㄏㄠˊㄨˊㄧˊㄨㄣˋㄉㄜ˙ㄕˋㄨㄟˊㄍㄜ˙ㄓㄨㄥˋㄉㄚˋㄨㄟㄒㄧㄝˊㄓㄥˋㄐㄧㄐㄧˊㄗㄨˇㄞˋㄖˋㄅㄣˇㄉㄠˋ2033ㄋㄧㄢˊㄐㄧㄤㄑㄧˊㄋㄟˋㄖㄨㄥˊㄏㄞˇㄨㄞˋㄒㄧㄠㄕㄡˋㄎㄨㄛˋㄉㄚˋㄓˋ20ㄓㄠˋㄖˋㄩㄢˊㄉㄜ˙ㄓㄢˋㄌㄩㄝˋㄇㄨˋㄅㄧㄠ

Digital piracy is unequivocally perceived as a major threat that is actively hindering Japan's strategic goal to expand overseas sales of its content to 20 trillion yen by 2033.

ㄓㄨㄖㄨˊHiAnimeㄉㄥˇㄈㄟㄈㄚˇㄆㄧㄥˊㄊㄞˊㄉㄜ˙ㄔㄤㄐㄩㄝˊㄎㄨㄛˋㄙㄢˋ使ㄕˇㄉㄚˋㄌㄧㄤˋㄕㄡㄖㄨˋㄘㄨㄥˊㄍㄨㄢㄈㄤㄔㄨㄢˋㄌㄧㄡˊㄈㄨˊㄨˋㄔㄨㄅㄢˇㄕㄤㄧˇㄐㄧˊㄈㄨˋㄩˇㄓㄜˋㄒㄧㄝㄍㄨˋㄕˋㄕㄥㄇㄧㄥˋㄉㄜ˙ㄘㄞˊㄏㄨㄚˊㄔㄨㄤˋㄗㄨㄛˋㄓㄜˇㄕㄡˇㄓㄨㄥㄌㄧㄡˊ

The unchecked proliferation of illegal platforms, such as HiAnime, diverts significant revenue away from official streaming services, publishers, and the talented creators who bring these stories to life.

ㄓㄜˋㄒㄧㄝㄆㄧㄥˊㄊㄞˊㄨㄤˇㄨㄤˇㄊㄧˊㄍㄨㄥㄍㄠㄆㄧㄣˇㄓˊㄉㄜ˙ㄋㄟˋㄖㄨㄥˊㄑㄩㄝˋㄇㄟˊㄧㄡˇㄕˋㄉㄤˋㄉㄜ˙ㄕㄡˋㄑㄩㄢˊㄧㄣㄘˇㄉㄨㄟˋㄩˊㄩㄢˊㄅㄣˇㄎㄜˇㄋㄥˊㄏㄨㄟˋㄈㄨˋㄈㄟˋㄏㄨㄛˋㄑㄩˇㄍㄨㄢㄈㄤㄈㄤˇㄨㄣˋㄑㄩㄢˊㄉㄜ˙ㄒㄧㄠㄈㄟˋㄓㄜˇㄐㄩˋㄧㄡˇㄒㄧㄧㄣˇㄌㄧˋ

These platforms often offer high-quality content without proper licensing, making them attractive to consumers who might otherwise pay for official access.

ㄐㄧㄣˋㄅㄨˋㄉㄜ˙ㄧㄢˊㄐㄧㄡˋㄏㄢˋㄍㄨㄢㄔㄚˊㄑㄧㄤˊㄌㄧㄝˋㄓㄥˋㄕˊㄉㄠˋㄅㄢˇㄉㄨㄟˋㄐㄧㄥㄐㄧˋㄉㄜ˙ㄧㄢˊㄓㄨㄥˋㄧㄥˇㄒㄧㄤˇ

Further studies and observations strongly corroborate the severe economic impact of piracy.

ㄈㄢˇㄉㄠˋㄅㄢˇㄊㄨㄢˊㄊㄧˇABJㄍㄨㄐㄧˋㄖˋㄅㄣˇㄇㄢˋㄏㄨㄚˋㄐㄧˊㄑㄧˊㄊㄚㄔㄨㄅㄢˇㄨˋㄗㄞˋㄑㄩㄢˊㄑㄧㄡˊㄗㄠㄈㄟㄈㄚˇㄒㄧㄢˋㄕㄤˋㄍㄨㄢㄎㄢˋㄙㄨㄛˇㄗㄠˋㄔㄥˊㄉㄜ˙ㄋㄧㄢˊㄉㄨˋㄙㄨㄣˇㄩㄝㄨㄟˊ8.5ㄓㄠˋㄖˋㄩㄢˊㄩㄝ550ㄧˋㄇㄟˇㄩㄢˊ)。

The anti-piracy group ABJ estimated lost revenue from illegal online viewing of Japanese manga and other publications worldwide at around 8.5 trillion yen (approximately US$55 billion) annually.

ㄓㄜˋㄒㄧㄤˋㄍㄨㄐㄧˋㄐㄧㄩˊㄉㄨㄟˋ913ㄍㄜˋㄨㄤˇㄓㄢˋㄏㄢˋㄉㄢㄩㄝˋ28ㄧˋㄘˋㄈㄤˇㄨㄣˋㄌㄧㄤˋㄉㄜ˙ㄍㄨㄤˇㄈㄢˋㄈㄣㄒㄧ

This estimate was based on an extensive analysis of 913 websites and 2.8 billion visits in a single month.

ㄊㄨㄥˊㄧㄤˋㄉㄜ˙ㄏㄞˇㄨㄞˋㄋㄟˋㄖㄨㄥˊㄈㄣㄒㄧㄠㄒㄧㄝˊㄏㄨㄟˋ(CODA)ㄅㄠˋㄍㄠˋㄔㄥㄐㄧㄣˇ2021ㄋㄧㄢˊㄉㄨㄥˋㄇㄢˋㄏㄢˋㄇㄢˋㄏㄨㄚˋㄔㄢˇㄧㄝˋㄗㄨㄥˇㄊㄧˇㄙㄨㄣˇㄗㄞˋ1.9ㄓㄠˋㄓˋ2.2ㄓㄠˋㄖˋㄩㄢˊㄐㄧㄢ(142ㄧˋㄓˋ165ㄧˋㄇㄟˇㄩㄢˊ),ㄕˋ2019ㄋㄧㄢˊㄉㄜ˙ㄨˇㄅㄟˋ

Similarly, the Content Overseas Distribution Association (CODA) reported that the anime and manga industries collectively lost between 1.9 to 2.2 trillion yen (US$14.2 to US$16.5 billion) in 2021 alone, a fivefold increase from 2019.

Bato.toㄉㄥˇㄓㄨˇㄧㄠˋㄇㄢˋㄏㄨㄚˋㄉㄠˋㄅㄢˇㄨㄤˇㄌㄨˋㄉㄜ˙ㄍㄨㄢㄅㄧˋㄍㄞㄨㄤˇㄌㄨˋㄧㄥˊㄩㄣˋㄩㄝ60ㄍㄜˋㄒㄧㄤㄍㄨㄢㄨㄤˇㄓㄢˋㄊㄨˊㄒㄧㄢˇㄌㄜ˙ㄨㄣˋㄊㄧˊㄉㄜ˙ㄍㄨㄟㄇㄛˊ

The shutdown of major manga piracy networks, like Bato.to (which operated approximately 60 related sites), highlighted the scale of the problem.

ㄓㄜˋㄒㄧㄝㄨㄤˇㄌㄨˋㄗㄞˋ2022ㄋㄧㄢˊ10ㄩㄝˋㄓˋ2025ㄋㄧㄢˊ10ㄩㄝˋㄐㄧㄢㄐㄧˋㄌㄨˋㄌㄜ˙ㄐㄧㄥㄖㄣˊㄉㄜ˙72ㄧˋㄘˋㄌㄧㄡˊㄌㄧㄤˋㄍㄨㄐㄧˋㄐㄧㄥㄐㄧˋㄧㄥˇㄒㄧㄤˇㄩㄝㄨㄟˊ7700ㄧˋㄖˋㄩㄢˊ(51ㄧˋㄓˋ52ㄧˋㄇㄟˇㄩㄢˊ)。

These networks recorded a staggering traffic of 7.2 billion visits between October 2022 and October 2025, with an estimated economic impact of around 770 billion yen (US$5.1 to US$5.2 billion).

ㄓㄜˋㄒㄧㄝㄈㄟㄈㄚˇㄨㄤˇㄓㄢˋㄈㄟㄔㄤˊㄈㄨˋㄗㄚˊㄈㄣㄈㄚㄈㄢㄧˋㄔㄥˊ50ㄉㄨㄛㄓㄨㄥˇㄩˇㄧㄢˊㄉㄜ˙ㄖˋㄅㄣˇㄓㄨㄥㄍㄨㄛˊㄏㄢˋㄏㄢˊㄍㄨㄛˊㄇㄢˋㄏㄨㄚˋㄅㄧㄥˋㄘㄞˇㄩㄥˋㄉㄧˋㄑㄩㄈㄥㄙㄨㄛˇㄉㄥˇㄈㄤㄈㄚˇㄌㄞˊㄍㄨㄟㄅㄧˋㄐㄧㄢˇㄘㄜˋ

These illicit sites were sophisticated, distributing Japanese, Chinese, and Korean manga translated into over 50 languages and employing methods like geoblocking to evade detection.

ㄙㄨㄣˇㄅㄨˋㄉㄨㄢˋㄆㄢㄕㄥㄍㄨㄟㄧㄣㄩˊㄉㄨㄛㄓㄨㄥˇㄧㄣㄙㄨˋ

The escalating losses are attributed to a confluence of factors.

ㄓㄜˋㄒㄧㄝㄧㄣㄙㄨˋㄅㄠㄎㄨㄛˋㄏㄨㄟˋㄌㄩˋㄅㄛㄉㄨㄥˋㄕㄥㄔㄢˇㄔㄥˊㄅㄣˇㄕㄤˋㄕㄥㄑㄩㄢˊㄑㄧㄡˊㄨㄤˇㄐㄧˋㄨㄤˇㄌㄨˋㄌㄧㄢˊㄐㄧㄝˊㄖㄣˊㄎㄡˇㄉㄜ˙ㄗㄥㄐㄧㄚㄧˇㄐㄧˊㄖˋㄅㄣˇㄋㄟˋㄖㄨㄥˊㄗㄞˋㄑㄩㄢˊㄑㄧㄡˊㄈㄢˋㄨㄟˊㄋㄟˋㄅㄨˋㄉㄨㄢˋㄗㄥㄓㄤˇㄉㄜ˙ㄖㄣˊㄑㄧˋ

These include exchange rate fluctuations, rising production costs, a global increase in internet-connected populations, and the ever-growing worldwide popularity of Japanese content.

ㄈㄥˋㄘˋㄉㄜ˙ㄕˋㄓㄥˋㄕˋㄓㄜˋㄓㄨㄥˇ使ㄕˇㄉㄨㄥˋㄇㄢˋㄏㄢˋㄇㄢˋㄏㄨㄚˋㄖㄨˊㄘˇㄧㄡˇㄐㄧㄚˋㄓˊㄉㄜ˙ㄔㄥˊㄍㄨㄥㄧㄝˇ使ㄕˇㄊㄚㄇㄣ˙ㄔㄥˊㄨㄟˊㄉㄠˋㄅㄢˇㄘㄞˊㄌㄧㄠˋㄉㄜ˙ㄓㄨˇㄧㄠˋㄇㄨˋㄅㄧㄠㄧㄣㄨㄟˊㄍㄥˋㄍㄨㄤˇㄈㄢˋㄉㄜ˙ㄐㄧㄝㄔㄨˋ便ㄅㄧㄢˋㄌㄧˋㄌㄜ˙ㄈㄟㄈㄚˇㄈㄣㄒㄧㄠ

Ironically, the very success that makes anime and manga so valuable also makes them prime targets for pirated material, as wider access facilitates illegal distribution.

ㄨㄟˊㄌㄜ˙ㄐㄧㄐㄧˊㄧㄥˋㄉㄨㄟˋㄓㄜˋㄍㄜ˙ㄉㄨㄛㄈㄤㄇㄧㄢˋㄉㄜ˙ㄊㄧㄠˇㄓㄢˋㄖˋㄅㄣˇㄓㄥˋㄈㄨˇㄐㄧˋㄏㄨㄚˋㄩˇㄑㄧˊㄊㄚㄍㄨㄛˊㄐㄧㄚㄉㄜ˙ㄉㄧˋㄈㄤㄉㄤㄐㄩˊㄐㄧㄚㄑㄧㄤˊㄏㄜˊㄗㄨㄛˋㄑㄧㄤˊㄏㄨㄚˋㄙㄨˋㄙㄨㄥˋㄓˋㄉㄨˋㄧˇㄍㄥˋㄧㄡˇㄒㄧㄠˋㄉㄜ˙ㄓㄨㄟㄐㄧㄡㄈㄚˇㄌㄩˋㄗㄜˊㄖㄣˋㄅㄧㄥˋㄎㄨㄛˋㄉㄚˋㄈㄢˇㄉㄨㄟˋㄑㄧㄣㄈㄢˋㄅㄢˇㄑㄩㄢˊㄉㄜ˙ㄈㄢˇㄓˋㄘㄨㄛˋ

To actively combat this multifaceted challenge, the Japanese government plans to strengthen cooperation with local authorities in other countries, reinforce litigation systems to pursue legal action more effectively, and expand countermeasures against copyright infringement.

ㄓㄜˋㄅㄠㄎㄨㄛˋㄔㄨˇㄌㄧˇㄕㄥㄔㄥˊㄕˋㄖㄣˊㄍㄨㄥㄓˋㄏㄨㄟˋㄉㄞˋㄌㄞˊㄉㄜ˙ㄒㄧㄣㄨㄟㄒㄧㄝˊㄧˇㄐㄧˊㄔˊㄒㄩˋㄉㄚˇㄐㄧˊ仿ㄈㄤˇㄇㄠˋㄕㄤㄆㄧㄣˇ

This includes addressing new threats posed by generative AI and the ongoing fight against counterfeit goods.

🎉

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ㄍㄣㄐㄩˋMETIㄉㄜ˙ㄕㄨˋㄐㄩˋㄉㄠˋ2025ㄋㄧㄢˊㄧㄣㄒㄧㄢˋㄕㄤˋㄉㄠˋㄅㄢˇㄏㄢˋ仿ㄈㄤˇㄇㄠˋㄕㄤㄆㄧㄣˇㄗㄠˋㄔㄥˊㄉㄜ˙ㄖˋㄅㄣˇㄋㄟˋㄖㄨㄥˊㄔㄢˇㄧㄝˋㄗㄨㄥˇㄙㄨㄣˇㄍㄨㄐㄧˋㄨㄟˊㄉㄨㄛㄕㄠˇ

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680億美元

ㄘㄨㄥˊ2022ㄋㄧㄢˊㄉㄠˋ2025ㄋㄧㄢˊㄋㄚˇㄓㄨㄥˇㄋㄟˋㄖㄨㄥˊㄌㄟˋㄅㄧㄝˊㄉㄜ˙ㄙㄨㄣˇㄗㄥㄈㄨˊㄗㄨㄟˋㄉㄚˋ

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出版業(漫畫)

ㄕㄨˋㄨㄟˋㄉㄠˋㄅㄢˇㄗㄨˇㄞˋㄌㄜ˙ㄖˋㄅㄣˇㄉㄜ˙ㄋㄚˇㄒㄧㄤˋㄓㄢˋㄌㄩㄝˋㄇㄨˋㄅㄧㄠ

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到2033年,將其內容的海外銷售額擴大到20兆日圓。

ㄧˇㄒㄧㄚˋㄋㄚˇㄒㄧㄤˋㄨㄟˋㄅㄟˋㄌㄧㄝˋㄨㄟˊㄗㄠˋㄔㄥˊㄉㄠˋㄅㄢˇㄙㄨㄣˇㄅㄨˋㄉㄨㄢˋㄆㄢㄕㄥㄉㄜ˙ㄧㄣㄙㄨˋ

Correct Choice

日本內容的全球人氣下降

ㄖˋㄅㄣˇㄓㄥˋㄈㄨˇㄐㄧˋㄏㄨㄚˋㄘㄞˇㄑㄩˇㄋㄚˇㄒㄧㄤˋㄘㄨㄛˋㄌㄞˊㄉㄚˇㄐㄧˊㄉㄠˋㄅㄢˇ

Correct Choice

強化訴訟制度。

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