Dune: Awakening shifts focus to PvE and adds private servers
《沙丘:覺醒》將重心轉向 PvE 並新增私人伺服器
In a major strategic pivot, Funcom has announced that Dune: Awakening is shifting toward a PvE-first experience.
在一項重大戰略轉向中,Funcom 宣布《沙丘:覺醒》(ㄕㄚ ㄑㄧㄡ ㄐㄩㄝˊ ㄧㄥˇ) 正轉向以 PvE 為主的體驗。
Data showed that 80% of players avoided PvP, prompting the developers to remove mandatory combat from areas like the Hagga Basin.
數據顯示 80% 的玩家避開了 PvP,促使開發者從像是哈加盆地 (ㄏㄚ ㄐㄧㄚ ㄆㄣˊ ㄉㄧˋ) 等區域中移除了強制性戰鬥。
The endgame Deep Desert has also been split, offering both a safe PvE zone and a high-reward PvP instance where resource yields are multiplied by 2.5x.
遊戲後期的深沙沙漠 (ㄕㄣ ㄕㄚ ㄕㄚ ㄇㄛˋ) 也被拆分,同時提供了安全的 PvE 區域以及資源產量乘以 2.5 倍的高獎勵 PvP 副本。
Furthermore, responding to community demands, Funcom is introducing private servers.
此外,為了回應社群需求,Funcom 正在引進私人伺服器。
These allow players to customize rules like resource rates and building limits, though hosting currently requires advanced technical setups like Windows Pro with Hyper-V.
這些伺服器允許玩家自訂資源速率和建築限制等規則,儘管託管目前需要像是 Windows Pro 與 Hyper-V 這種進階技術設定。
While some remain critical of previous balance choices, this move marks a significant course correction, ensuring that while Arrakis remains a dangerous world of storms and sandworms, player-versus-player combat is now an optional choice rather than a mandatory barrier.
雖然有些人仍對先前的平衡選擇持批評態度,但此舉標誌著一個重大的方針修正,確保雖然厄拉科斯 (ㄜˋ ㄌㄚ ㄎㄜ ㄙ) 仍然是一個充滿風暴和沙蟲的危險世界,但玩家對抗玩家 (PvP) 的戰鬥現在成為了一種選擇,而非強制性的障礙。
