Microsoft Updates DirectX API with Neural Rendering Support
微軟更新 DirectX API 並加入神經渲染支援
Microsoft is officially transforming the future of 3D gaming by updating its DirectX API to natively support neural rendering.
微軟正式通過更新其 DirectX API 以原生支援神經渲染,藉此變革 3D 遊戲的未來。
This major evolution integrates artificial intelligence directly into the standard graphics pipeline.
這項重大演進將人工智慧直接整合進標準圖形管線中。
At the heart of this advancement is a feature called "Cooperative Vectors," which optimizes how GPUs handle the complex matrix-vector math required for AI tasks.
這項技術突破的核心在於稱作「協作向量」(Cooperative Vectors) 的功能,它優化了 GPU 處理 AI 任務所需的複雜矩陣向量數學運算的方式。
By embedding these operations into Shader Model 6.10, Microsoft is making AI a "first-class citizen" in graphics programming.
微軟通過將這些運算嵌入 Shader Model 6.10,使 AI 在圖形編程中具備了「一等公民」的地位。
Now, Microsoft is creating a unified, vendor-agnostic layer that works across AMD, Intel, Nvidia, and Qualcomm hardware.
現在,微軟正在建立一個統一、不限定廠商的層級,這使其能夠跨平台運行於 AMD、Intel、Nvidia 和 Qualcomm 的硬體上。
Distributed via the Agility SDK, these tools allow for rapid industry-wide adoption, effectively ending the era of fragmented "walled garden" AI implementations and ushering in a more efficient, standardized future for next-generation neural graphics.
透過 Agility SDK 發布,這些工具使行業能夠迅速採用,實際上終結了碎片化的「圍牆花園」(walled garden) 式 AI 實作時代,並為下一代神經圖形開啟了更高效、標準化的未來。
