Capcom Explores AI-Driven Narrative in Upcoming Game Pragmata
卡普空在即將推出的遊戲《Pragmata》中探索人工智慧驅動的敘事
Capcom has officially launched Pragmata, an ambitious science-fiction adventure set on a lunar research station known as the 'Cradle'.
Capcom 已正式推出《Pragmata》,這是一場雄心勃勃的科幻冒險,背景設定在一個名為「搖籃」(ㄧㄠˊㄌㄢˊ)(Cradle)的月球研究站。
Following years of delays due to intensive development, this single-player game features a unique bond between a spacefarer named Hugh and an android girl, Diana.
經過多年因深度開發而導致的延遲,這款單人遊戲以名為 Hugh 的太空人與名為 Diana 的仿生人女孩之間獨特的羈絆為特色。
The story explores the complexities of humanity and technology, centered on their mission to return to Earth while evading a rogue AI called IDUS.
故事探討了人類與科技的複雜性,聚焦於他們在逃避名為 IDUS 的叛逆人工智慧時,試圖重返地球的任務。
The game's setting is intentionally surreal, with developers creating an aesthetic that feels slightly distorted, reflecting the chaotic control of the rogue AI.
遊戲場景刻意呈現出超現實的風格,開發者創造了一種感覺略微扭曲的審美,反映了叛逆人工智慧的混亂控制。
Although the game explores themes of artificial intelligence, Capcom clarified that the narrative was crafted well before current AI discourse.
儘管該遊戲探討了人工智慧的主題,但 Capcom 澄清說,其敘事在當前人工智慧論述之前就已精心構思。
Through their father-daughter relationship, Hugh and Diana help each other heal and understand the world, turning a standard action title into a deeply emotional journey.
透過他們父女般的關係,Hugh 和 Diana 相互扶持、療癒並理解這個世界,將一款標準的動作遊戲轉化為深刻的情感之旅。《
Pragmata is now available on all major consoles and PC, marking a bold new chapter for Capcom.
Pragmata》現已在所有主流主機與 PC 上架,標誌著 Capcom 大膽的新篇章。
