Japan Plans to Double Support for Anime and Gaming Industry
日本計劃將對動漫與遊戲產業的支持力度加倍
更新於: 2026年7月7日 上午01:45
Japan is set to transform its cultural footprint by doubling financial support for its anime, manga, video game, and music industries.
日本正準備透過將動漫、漫畫、電子遊戲和音樂產業的財務補助增加一倍,來轉型其文化影響力。
Recognizing these sectors as essential drivers of national economic growth, the government plans to dedicate ¥100 billion annually to the industry, aiming for a total of ¥500 billion over the next five years to boost global expansion.
政府認識到這些產業是推動國家經濟增長的核心動力,計畫每年投入1000億日圓,並計畫在未來五年內累計投入5000億日圓,以擴大全球版圖。
In 2023, overseas sales of Japanese content hit ¥6 trillion, successfully outperforming the country's semiconductor exports.
2023年,日本內容產業的海外銷售額達到6兆日圓,成功超越了該國的半導體出口額。
With an ambitious goal to reach ¥20 trillion in annual global sales by 2033, Japan is focusing on several strategic areas.
為了達成2033年年度全球銷售額20兆日圓的雄心壯志,日本正專注於多個戰略領域,包括改善全球配銷網路、運用人工智慧(AI)翻譯工具,以及打擊數位盜版。
These include improving global distribution networks, utilizing AI-driven translation tools, and cracking down on digital piracy.
遊戲產業將獲得特別關注,推動重點在智慧型手機和電腦遊戲上。
This policy shift is largely a response to competitive pressures from the United States and South Korea.
儘管政府記取了過去「酷日本基金」受挫的教訓,仍決心改進其運作方式。
While the government learns from the past struggles of the 'Cool Japan Fund,' it is determined to refine its approach.
預計將在2027財年預算中提出具體的資金規畫,這標誌著日本創意經濟的新篇章,日本正試圖爭取國際市場更大的份額。
Specific funding proposals are expected in the fiscal 2027 budget, marking a new chapter for Japan’s creative economy as it seeks to capture an even larger share of the international market.
