European Gaming Revenue Grows as Studios Face Layoffs and Trends
歐洲遊戲營收成長,工作室卻面臨裁員與產業趨勢挑戰
更新於: 2026年8月28日 上午01:30
The European gaming industry is currently navigating a strange paradox: while the market is booming financially, the workforce is facing unprecedented instability.
歐洲遊戲產業目前正面臨一個奇特的悖論:雖然市場在經濟上蓬勃發展,但人力資源卻面臨前所未有的不穩定。
By 2025, total revenue across 16 major European markets climbed to an impressive €29.7 billion, and the number of active game studios continues to rise.
截至2025年,16個主要歐洲市場的總營收攀升至驚人的297億歐元,且活躍的遊戲工作室數量持續增加。
For the first time in industry history, employment has stalled, or even declined by up to 2%, as studios pivot toward leaner, digital-first business models.
產業史上首次出現就業停滯,甚至下降高達2%的情形,這是由於工作室轉向更精簡、以數位優先的商業模式。
In 2024, a staggering 90% of gaming revenue came from digital purchases.
2024年,高達90%的遊戲營收來自數位購買。
This shift has been accompanied by a wave of corporate restructuring and layoffs, affecting roughly 26% of developers over the last three years.
這種轉變伴隨著一波企業重組與裁員潮,在過去三年中影響了約26%的開發者。
Ultimately, the European gaming sector is proving to be both resilient and volatile.
最終,歐洲遊戲產業證明了其既有韌性又充滿動盪。
It is an industry that continues to generate wealth and new projects, but it is moving away from large-scale hiring, favoring efficiency over expansion in its human capital.
這是一個持續創造財富與新專案的產業,但在人力資本上,它正從大規模招聘轉向優先考量效率而非擴張。
