全新 Roguelike 動作遊戲《Ascend to Zero》今日正式推出
New Roguelike Action Game 'Ascend to Zero' Launches Today
Updated at: July 13, 2026 at 05:00 AM
今日是《Ascend to Zero》的正式發布日,這是一款由 KRAFTON 旗下工作室 Flyway Games 開發的全新動作 Roguelike 遊戲。
Today marks the official launch of 'Ascend to Zero,' a fresh action roguelike developed by Flyway Games, a studio under KRAFTON.
本作已登陸 PC、Xbox Series X|S 平台,並包含於 Xbox Game Pass 中。
Available on PC, Xbox Series X|S, and included in Xbox Game Pass, this title offers a unique spin on the genre by blending 'bullet hell' survival with strategic time manipulation.
這款遊戲透過結合「彈幕」地獄生存與戰略性的時間操控,為該類型遊戲帶來了獨特的轉變。
Set in the year 22XX, you play as the 'Chrono Child,' the sole survivor of a failed time-travel experiment that left the world overrun by mechanical invaders.
故事背景設定在 22XX 年,玩家將扮演「時空之子」(Chrono Child),作為一場失敗的時間旅行實驗中的唯一倖存者,當時的世界已被機械入侵者所佔領。
The core gameplay revolves around freezing time.
核心遊戲機制圍繞著凍結時間展開。
Unlike many games where pausing is a rare ultimate, here it is a frequent tactical tool used to predict enemy movements and launch precise counters.
與許多將暫停視為罕見絕招的遊戲不同,在這裡,時間凍結是一種頻繁使用的戰術工具,用於預測敵人的行動並發動精確的反擊。
Players experience exponential growth through an 'Inflation RPG' style, watching their stats soar during a single run.
玩家透過「膨脹 RPG」(Inflation RPG) 風格體驗指數級的成長,在單次遊玩中看著自己的數據飛速飆升。
As you battle across fractured timelines, you must balance gear customization and manage your time resource carefully.
當你在破碎的時間線中戰鬥時,必須平衡裝備客製化並謹慎管理時間資源。
Whether you are playing on PC or your favorite console, the game promises a deep, strategy-heavy experience that originated from a simple, compelling question: 'What would it feel like to stop time in the heat of battle?'
無論是在 PC 還是你喜愛的遊戲主機上遊玩,這款遊戲都承諾提供深度的戰略性體驗,其靈感源自一個簡單而引人入勝的問題:「如果在激戰中凍結時間,感覺會是如何?」
Dive in today to see if you can save the future.
立即投身其中,看看你是否能拯救未來。
