日本計劃將對動漫與遊戲產業的支持力度加倍
Japan Plans to Double Support for Anime and Gaming Industry
Updated at: July 7, 2026 at 01:45 AM
日本正準備透過將動漫、漫畫、電子遊戲和音樂產業的財務補助增加一倍,來轉型其文化影響力。
Japan is set to transform its cultural footprint by doubling financial support for its anime, manga, video game, and music industries.
政府認識到這些產業是推動國家經濟增長的核心動力,計畫每年投入1000億日圓,並計畫在未來五年內累計投入5000億日圓,以擴大全球版圖。
Recognizing these sectors as essential drivers of national economic growth, the government plans to dedicate ¥100 billion annually to the industry, aiming for a total of ¥500 billion over the next five years to boost global expansion.
2023年,日本內容產業的海外銷售額達到6兆日圓,成功超越了該國的半導體出口額。
In 2023, overseas sales of Japanese content hit ¥6 trillion, successfully outperforming the country's semiconductor exports.
為了達成2033年年度全球銷售額20兆日圓的雄心壯志,日本正專注於多個戰略領域,包括改善全球配銷網路、運用人工智慧(AI)翻譯工具,以及打擊數位盜版。
With an ambitious goal to reach ¥20 trillion in annual global sales by 2033, Japan is focusing on several strategic areas.
遊戲產業將獲得特別關注,推動重點在智慧型手機和電腦遊戲上。
These include improving global distribution networks, utilizing AI-driven translation tools, and cracking down on digital piracy.
這項政策轉變主要是為了因應來自美國和南韓的競爭壓力。
The gaming sector will receive special attention, with a push toward smartphone and computer titles.
儘管政府記取了過去「酷日本基金」受挫的教訓,仍決心改進其運作方式。
This policy shift is largely a response to competitive pressures from the United States and South Korea.
預計將在2027財年預算中提出具體的資金規畫,這標誌著日本創意經濟的新篇章,日本正試圖爭取國際市場更大的份額。
While the government learns from the past struggles of the 'Cool Japan Fund,' it is determined to refine its approach.
