日本目標在 2033 年前大幅擴大全球動畫市場
Japan Aims to Significantly Grow Global Anime Market by 2033
Updated at: May 29, 2026 at 03:30 AM
日本正展開一項大膽的計畫,意圖將其創意內容產業打造成國民經濟的強大支柱。
Japan is embarking on a bold mission to transform its creative content industry into a powerhouse of the national economy.
隨著政府將動漫、漫畫與電玩視為重要的經濟基礎設施而非僅是文化出口品,其目標是在2033年前推動鉅額增長。
With the government now viewing anime, manga, and video games as vital economic infrastructure rather than just cultural exports, the goal is to drive massive growth by 2033.
日本計畫將創意出口的年度總值提升至20兆日圓,其中單是動漫產業就預計達到6兆日圓——相較2024年成長三倍。
Japan plans to push the total annual value of creative exports to ¥20 trillion, with the anime sector alone targeted to reach ¥6 trillion—a threefold increase from 2024.
為了實現這一目標,經濟產業省正在推出大規模資金、打擊盜版措施以及AI驅動的本地化工具。
To achieve this, the Ministry of Economy, Trade and Industry is rolling out large-scale funding, anti-piracy measures, and AI-driven localization tools.
該策略的一個關鍵環節在於改善創作者的勞動條件,他們長期面臨低薪與沉重的壓力。
A critical component of this strategy involves improving labor conditions for creators, who have long faced low wages and intense pressure.
透過建立專業認證制度並防止不公平的分包行為,日本期望能夠維持高品質的生產流程。
By establishing professional certification systems and preventing unfair subcontracting, Japan hopes to sustain a high-quality production pipeline.
儘管該產業面臨諸多挑戰,包括對潛在品質下降的擔憂,以及來自韓國等國的全球競爭,政府正與主要工作室合作,以確保日本內容在未來多年內仍然是全球主導力量。
While the industry faces challenges, including concerns over potential quality degradation and global competition from countries like South Korea, the government is collaborating with major studios to ensure that Japanese content remains a dominant global force for years to come.
