日本目標在 2033 年前大幅擴大全球動畫市場

Japan Aims to Significantly Grow Global Anime Market by 2033

Updated at: May 29, 2026 at 03:30 AM

ㄖˋㄅㄣˇㄓㄥˋㄓㄢˇㄎㄞㄒㄧㄤˋㄉㄚˋㄉㄢˇㄉㄜ˙ㄐㄧˋㄏㄨㄚˋㄧˋㄊㄨˊㄐㄧㄤㄑㄧˊㄔㄨㄤˋㄧˋㄋㄟˋㄖㄨㄥˊㄔㄢˇㄧㄝˋㄉㄚˇㄗㄠˋㄔㄥˊㄍㄨㄛˊㄇㄧㄣˊㄐㄧㄥㄐㄧˋㄉㄜ˙ㄑㄧㄤˊㄉㄚˋㄓㄨˋ

Japan is embarking on a bold mission to transform its creative content industry into a powerhouse of the national economy.

noun日本
noun計畫

ㄙㄨㄟˊㄓㄜ˙ㄓㄥˋㄈㄨˇㄐㄧㄤㄉㄨㄥˋㄇㄢˋㄇㄢˋㄏㄨㄚˋㄩˇㄉㄧㄢˋㄨㄢˊㄕˋㄨㄟˊㄓㄨㄥˋㄧㄠˋㄉㄜ˙ㄐㄧㄥㄐㄧˋㄐㄧㄔㄨˇㄕㄜˋㄦˊㄈㄟㄐㄧㄣˇㄕˋㄨㄣˊㄏㄨㄚˋㄔㄨㄎㄡˇㄆㄧㄣˇㄑㄧˊㄇㄨˋㄅㄧㄠㄕˋㄗㄞˋ2033ㄋㄧㄢˊㄑㄧㄢˊㄊㄨㄟㄉㄨㄥˋㄐㄩˋㄜˊㄗㄥㄓㄤˇ

With the government now viewing anime, manga, and video games as vital economic infrastructure rather than just cultural exports, the goal is to drive massive growth by 2033.

noun動漫

ㄖˋㄅㄣˇㄐㄧˋㄏㄨㄚˋㄐㄧㄤㄔㄨㄤˋㄧˋㄔㄨㄎㄡˇㄉㄜ˙ㄋㄧㄢˊㄉㄨˋㄗㄨㄥˇㄓˊㄊㄧˊㄕㄥㄓˋ20ㄓㄠˋㄖˋㄩㄢˊㄑㄧˊㄓㄨㄥㄉㄢㄕˋㄉㄨㄥˋㄇㄢˋㄔㄢˇㄧㄝˋㄐㄧㄡˋㄩˋㄐㄧˋㄉㄚˊㄉㄠˋ6ㄓㄠˋㄖˋㄩㄢˊ——ㄒㄧㄤㄐㄧㄠˋ2024ㄋㄧㄢˊㄔㄥˊㄓㄤˇㄙㄢㄅㄟˋ

Japan plans to push the total annual value of creative exports to ¥20 trillion, with the anime sector alone targeted to reach ¥6 trillion—a threefold increase from 2024.

noun日本
noun計畫
noun動漫
verb成長

ㄨㄟˊㄌㄜ˙ㄕˊㄒㄧㄢˋㄓㄜˋㄇㄨˋㄅㄧㄠㄐㄧㄥㄐㄧˋㄔㄢˇㄧㄝˋㄕㄥˇㄓㄥˋㄗㄞˋㄊㄨㄟㄔㄨㄉㄚˋㄇㄨˊㄐㄧㄣㄉㄚˇㄐㄧˊㄉㄠˋㄅㄢˇㄘㄨㄛˋㄧˇㄐㄧˊAIㄑㄩㄉㄨㄥˋㄉㄜ˙ㄅㄣˇㄉㄧˋㄏㄨㄚˋㄍㄨㄥㄐㄩˋ

To achieve this, the Ministry of Economy, Trade and Industry is rolling out large-scale funding, anti-piracy measures, and AI-driven localization tools.

noun經濟產業省
noun盜版

ㄍㄞㄘㄜˋㄌㄩㄝˋㄉㄜ˙ㄍㄜˋㄍㄨㄢㄐㄧㄢˋㄏㄨㄢˊㄐㄧㄝˊㄗㄞˋㄩˊㄍㄞˇㄕㄢˋㄔㄨㄤˋㄗㄨㄛˋㄓㄜˇㄉㄜ˙ㄌㄠˊㄉㄨㄥˋㄊㄧㄠˊㄐㄧㄢˋㄊㄚㄇㄣ˙ㄔㄤˊㄑㄧˊㄇㄧㄢˋㄌㄧㄣˊㄉㄧㄒㄧㄣㄩˇㄔㄣˊㄓㄨㄥˋㄉㄜ˙ㄧㄚㄌㄧˋ

A critical component of this strategy involves improving labor conditions for creators, who have long faced low wages and intense pressure.

noun創作者
noun勞動條件

ㄊㄡˋㄍㄨㄛˋㄐㄧㄢˋㄌㄧˋㄓㄨㄢㄧㄝˋㄖㄣˋㄓㄥˋㄓˋㄉㄨˋㄅㄧㄥˋㄈㄤˊㄓˇㄅㄨˊㄍㄨㄥㄆㄧㄥˊㄉㄜ˙ㄈㄣㄅㄠㄒㄧㄥˊㄨㄟˊㄖˋㄅㄣˇㄑㄧˊㄨㄤˋㄋㄥˊㄍㄡˋㄨㄟˊㄔˊㄍㄠㄆㄧㄣˇㄓˊㄉㄜ˙ㄕㄥㄔㄢˇㄌㄧㄡˊㄔㄥˊ

By establishing professional certification systems and preventing unfair subcontracting, Japan hopes to sustain a high-quality production pipeline.

noun日本

ㄐㄧㄣˇㄍㄨㄢˇㄍㄞㄔㄢˇㄧㄝˋㄇㄧㄢˋㄌㄧㄣˊㄓㄨㄉㄨㄛㄊㄧㄠㄓㄢˋㄅㄠㄎㄨㄛˋㄉㄨㄟˋㄑㄧㄢˊㄗㄞˋㄆㄧㄣˇㄓˊㄒㄧㄚˋㄐㄧㄤˋㄉㄜ˙ㄉㄢㄧㄡㄧˇㄐㄧˊㄌㄞˊㄗˋㄏㄢˊㄍㄨㄛˊㄉㄥˇㄍㄨㄛˊㄉㄜ˙ㄑㄩㄢˊㄑㄧㄡˊㄐㄧㄥˋㄓㄥㄓㄥˋㄈㄨˇㄓㄥˋㄩˇㄓㄨˇㄧㄠˋㄍㄨㄥㄗㄨㄛˋㄕˋㄏㄜˊㄗㄨㄛˋㄧˇㄑㄩㄝˋㄅㄠˇㄖˋㄅㄣˇㄋㄟˋㄖㄨㄥˊㄗㄞˋㄨㄟˋㄌㄞˊㄉㄨㄛㄋㄧㄢˊㄋㄟˋㄖㄥˊㄖㄢˊㄕˋㄑㄩㄢˊㄑㄧㄡˊㄓㄨˇㄉㄠˇㄌㄧˋㄌㄧㄤˋ

While the industry faces challenges, including concerns over potential quality degradation and global competition from countries like South Korea, the government is collaborating with major studios to ensure that Japanese content remains a dominant global force for years to come.

noun全球
verb競爭
noun日本
noun全球
🎉

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ㄖˋㄅㄣˇㄓㄥˋㄈㄨˇㄗㄞˋ2033ㄋㄧㄢˊㄑㄧㄢˊㄉㄨㄟˋㄉㄨㄥˋㄇㄢˋㄔㄢˇㄧㄝˋㄉㄜ˙ㄓㄨˇㄧㄠˋㄇㄨˋㄅㄧㄠㄕˋㄕㄣˊㄇㄜ˙

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將海外動漫市場擴大至6兆日圓

ㄖˋㄅㄣˇㄓㄥˋㄈㄨˇㄇㄨˋㄑㄧㄢˊㄖㄨˊㄏㄜˊㄎㄢˋㄉㄞˋㄋㄟˋㄖㄨㄥˊㄔㄢˇㄧㄝˋ

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作為基本的經濟基礎設施

ㄓㄥˋㄈㄨˇㄓㄥˋㄗㄞˋㄐㄧㄝˇㄐㄩㄝˊㄋㄚˇㄒㄧㄝㄨㄣˋㄊㄧˊㄧˇㄔˊㄔㄢˇㄧㄝˋㄓㄨㄥㄉㄜ˙ㄔㄨㄤˋㄗㄨㄛˋㄓㄜˇ

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低薪與差勁的工作條件

ㄖˋㄅㄣˇㄘㄞˇㄑㄩˇㄕㄣˊㄇㄜ˙ㄓㄢˋㄌㄩㄝˋㄘㄨㄛˋㄌㄞˊㄅㄠˇㄏㄨˋㄑㄧˊㄓˋㄏㄨㄟˋㄘㄞˊㄔㄢˇ

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加強國際合作以打擊盜版

ㄍㄣㄐㄩˋㄨㄣˊㄓㄤㄖˋㄅㄣˇㄨㄟˊㄏㄜˊㄧㄠˋㄕˊㄓㄜˋㄒㄧㄤˋㄒㄧㄣㄓㄢˋㄌㄩㄝˋ

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與其他國家在創意產業投資方面的成功競爭

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