遊戲產業持續面臨裁員與人力調整
Gaming Sector Continues to Face Layoffs and Staffing Shifts
Updated at: July 25, 2026 at 02:30 AM
儘管2025年的遊戲產業創造了超過1950億美元的破紀錄營收,目前仍處於深度的不穩定狀態。
Despite generating record-breaking revenue exceeding $195 billion in 2025, the gaming industry is currently navigating a period of profound instability.
自2022年以來,約有45000名產業專業人士面臨裁員,這顯示出分析師所稱的「結構性調整」,而非暫時性的衰退。
Since 2022, approximately 45,000 industry professionals have faced layoffs, signaling what analysts describe as a structural realignment rather than a temporary downturn.
多項因素導致了這場「獲利悖論」。
Several factors are driving this "profitability paradox."
繼新冠疫情期間不可持續的擴張後,各大公司現正削減人力以修正過度招聘的問題。
Following the unsustainable expansion seen during the COVID-19 pandemic, companies are now trimming workforces to correct over-hiring.
與此同時,AAA級遊戲開發成本的飆升,促使發行商優先考慮「安全」且高利潤的「即時服務型(live-service)」遊戲,而非實驗性項目。
Simultaneously, the skyrocketing cost of AAA development is pushing publishers to prioritize "safe," high-margin live-service titles over experimental projects.
產業也正轉向利用人工智慧(AI)來優化工作流程,並日益依賴以專案為基礎的合約人員,這反映了電影產業風格的「零工經濟」。
The industry is also pivoting toward artificial intelligence to streamline workflows and increasingly relying on project-based contractors, mirroring a film-industry-style "gig economy."
這種轉變使許多長期僱員變得脆弱,進而引發了一波工會化浪潮,超過80%的美國遊戲開發者支持集體談判。
This shift has left many permanent employees vulnerable, prompting a surge in unionization efforts, with over 80% of U.S. game developers supporting collective bargaining.
雖然該產業在財務上仍然有利可圖,但「新常態」似乎已由精簡營運模式以及背離傳統長期僱用模式所定義。
While the sector remains financially lucrative, the "new normal" appears to be defined by leaner operations and a shift away from traditional, long-term employment models.
對開發者而言,這次轉型標誌著遊戲製作方式及其創作者組成的一場充滿挑戰的演變。
For developers, this transition marks a challenging evolution in how games are created and who creates them.
