卡普空的科幻冒險遊戲《Pragmata》將於本週稍晚推出。
Capcom's sci-fi adventure game 'Pragmata' arrives later this week.
卡普空備受期待的科幻冒險遊戲《Pragmata》已正式確定發行日期。
Capcom's highly anticipated sci-fi adventure, Pragmata, is officially set for launch.
繼《Pragmata: Sketchbook》試玩版獲得成功後,發行商將大多數地區的發行日期提前了一週。
Following the success of the Pragmata: Sketchbook demo, the publisher moved the launch date forward by one week for most regions.
在這款8至12小時的線性體驗中,玩家將扮演探索名為「搖籃」(ㄔㄨㄤˊㄌㄢˊ)月球設施的太空人休。
In this linear 8-12 hour experience, players control Hugh, a spacefarer exploring a lunar facility called the Cradle.
與他同行的是黛安娜,一位神祕且外型如孩童般的仿生人。
He is joined by Diana, an enigmatic, child-like android.
不同於許多現代開放世界遊戲,《Pragmata》專注於緊湊的電影式敘事。
Unlike many modern open-world games, Pragmata focuses on a tight, cinematic narrative.
遊戲玩法強調戰術戰鬥,休使用噴射背包與槍械,而黛安娜則負責駭入敵人系統以揭露弱點。
The gameplay emphasizes tactical combat, where Hugh uses a jetpack and firearms, while Diana hacks enemy systems to expose weak points.
本作採用卡普空的RE引擎打造,具備震撼的視覺效果與獨特美學。
Built with Capcom's RE Engine, the game features stunning visuals and a unique aesthetic.
評論家已對兩位主角間的情感連結以及遊戲耳目一新的敘事手法給予好評。
Critics have already praised the emotional connection between the two leads and the game's refreshing approach to storytelling.
作為一個獨立專案,《Pragmata》對卡普空而言是一項大膽的實驗性嘗試,跳脫了慣有的長青系列作,帶來一場精緻且極具挑戰性的科幻旅程。
As a standalone project, Pragmata represents a bold, experimental step for Capcom, moving away from their usual long-running franchises to deliver a polished, high-stakes sci-fi journey.
