Video Game Industry Continues to See Widespread Job Cuts
電子遊戲產業持續出現大規模裁員
更新於: 2026年7月29日 上午05:00
The video game industry is currently experiencing a period of significant volatility, marked by widespread job cuts that began in 2022 and show no signs of stopping.
電子遊戲產業目前正處於劇烈波動的時期,以自2022年開始且毫無停止跡象的大規模裁員為特徵。
By July 2026, nearly 10,000 industry professionals had lost their jobs, with annual projections suggesting this number could climb toward 14,000.
截至2026年7月,近10,000名產業專業人士已失去工作,且年度預測顯示此數字可能會攀升至14,000人左右。
Over the last four years, the sector has shed approximately 58,000 positions, mostly concentrated within North America and Europe.
在過去四年中,該領域共消減了約58,000個職位,並主要集中在北美和歐洲。
Several factors are driving this instability, including a market correction following the post-pandemic hiring surge, rising costs of AAA game development, and corporate consolidation.
導致此不穩定狀態的因素包括:後疫情時代招聘潮後的市場修正、AAA級遊戲開發成本的上升,以及企業整併。
Additionally, many companies are shifting toward AI-based tools to reduce reliance on large, full-time staffs.
此外,許多公司正轉向使用基於人工智慧(AI)的工具,以減少對大規模全職員工的依賴。
This "new normal" of contraction has severely impacted workforce morale, with one in three U.S. professionals experiencing a layoff in the last two years.
這種「新常態」的收縮嚴重影響了職場士氣,在美國,每三名專業人士中就有一人在過去兩年內遭遇過裁員。
Furthermore, many displaced workers struggle to find new roles, leading to a "brain drain" as veterans leave the sector.
進一步來說,許多被裁的員工難以尋獲新的職務,導致越來越多資深從業者離開該產業,引發了「人才流失」。
While industry leaders express cautious optimism for future stabilization, the current environment remains defined by intense competition and rigorous cost-cutting, proving that even well-established studios are not immune to these systemic pressures.
雖然產業領導者對未來的穩定持謹慎樂觀的態度,但當前的環境仍受到激烈競爭與嚴格成本控管的影響,這證明了即便是根基穩固的工作室也無法免於這些系統性壓力的影響。
