Industry debates AI use following Tokyo Game Show
東京電玩展後,業界就 AI 的使用展開辯論
更新於: 2026年9月22日 上午04:30
The 2026 Tokyo Game Show (TGS) highlighted a growing divide in the gaming world: the rapid integration of generative AI by developers versus the public's continued skepticism.
2026年東京電玩展(TGS)凸顯了遊戲界日益擴大的鴻溝:開發者迅速整合生成式AI與大眾持續抱持懷疑態度之間的衝突。
A recent survey by the Computer Entertainment Supplier's Association found that 85.8% of Japanese developers now utilize generative AI, with a significant majority using it daily to boost efficiency and reduce costs.
電腦娛樂供應商協會(CESA)近期的一項調查顯示,85.8%的日本開發者現在已使用生成式AI,其中絕大多數人每日使用它來提升效率並降低成本。
High-profile companies, including Level-5 and Shift Up, faced backlash after fans identified AI-generated content in promotional materials.
包括Level-5和Shift Up在內的知名大廠,因粉絲在其宣傳素材中發現AI生成的內容而面臨強烈抵制。
Industry leaders are now working to establish better transparency, advocating for a 'human-in-the-loop' approach.
業界領袖目前正致力於建立更好的透明度,提倡「人在迴圈」(human-in-the-loop)的方法。
As the industry evolves, the focus remains on balancing technological productivity with the preservation of human craft, ensuring that innovation does not come at the expense of creative integrity.
隨著產業發展,重點仍放在平衡技術生產力與保留人類工藝,確保創新不會以犧牲創意完整性為代價。
