Gaming Sector Continues to Face Layoffs and Staffing Shifts
遊戲產業持續面臨裁員與人力調整
更新於: 2026年7月25日 上午02:30
Despite generating record-breaking revenue exceeding $195 billion in 2025, the gaming industry is currently navigating a period of profound instability.
儘管2025年的遊戲產業創造了超過1950億美元的破紀錄營收,目前仍處於深度的不穩定狀態。
Since 2022, approximately 45,000 industry professionals have faced layoffs, signaling what analysts describe as a structural realignment rather than a temporary downturn.
自2022年以來,約有45000名產業專業人士面臨裁員,這顯示出分析師所稱的「結構性調整」,而非暫時性的衰退。
Following the unsustainable expansion seen during the COVID-19 pandemic, companies are now trimming workforces to correct over-hiring.
繼新冠疫情期間不可持續的擴張後,各大公司現正削減人力以修正過度招聘的問題。
Simultaneously, the skyrocketing cost of AAA development is pushing publishers to prioritize "safe," high-margin live-service titles over experimental projects.
與此同時,AAA級遊戲開發成本的飆升,促使發行商優先考慮「安全」且高利潤的「即時服務型(live-service)」遊戲,而非實驗性項目。
The industry is also pivoting toward artificial intelligence to streamline workflows and increasingly relying on project-based contractors, mirroring a film-industry-style "gig economy."
產業也正轉向利用人工智慧(AI)來優化工作流程,並日益依賴以專案為基礎的合約人員,這反映了電影產業風格的「零工經濟」。
This shift has left many permanent employees vulnerable, prompting a surge in unionization efforts, with over 80% of U.S. game developers supporting collective bargaining.
這種轉變使許多長期僱員變得脆弱,進而引發了一波工會化浪潮,超過80%的美國遊戲開發者支持集體談判。
For developers, this transition marks a challenging evolution in how games are created and who creates them.
對開發者而言,這次轉型標誌著遊戲製作方式及其創作者組成的一場充滿挑戰的演變。
