Unity 揭露推出新遊戲引擎的計畫
Unity reveals plans for new game engine launch
Updated at: July 22, 2026 at 02:30 AM
在2026年7月21日舉辦的Unite Seoul大會上,Unity Technologies正式發表了其下一代遊戲引擎Unity 7。
At the Unite Seoul conference on July 21, 2026, Unity Technologies officially unveiled its next-generation game engine, Unity 7.
一大亮點在於開發者能順暢銜接;Unity 7是Unity 6的直接延續,確保專案能直接移轉,無須耗時重建。
A key highlight is the seamless transition for developers; Unity 7 serves as a direct continuation of Unity 6, ensuring that projects can migrate without the need for time-consuming rebuilding.
效能也是此次重點,引擎轉換為CoreCLR腳本後端,實現了近乎瞬時的Play Mode,並顯著加快了著色器的建置速度。
Performance is also a major focus, as the engine shifts to a CoreCLR scripting backend, resulting in nearly instant Play Mode and significantly faster shader builds.
對於專業團隊而言,全新的命令列介面與公開API讓美術師與製作人能從外部工具驗證素材並管理組建,進而提升工作流程效率。
For professional teams, the new Command-Line Interface and public API allow artists and producers to validate assets and manage builds from external tools, increasing workflow efficiency.
此外,Unity 7引進了用於高品質光照的Surface Cache GI系統,並整合了如Unity Vector等AI驅動的變現工具。
Additionally, Unity 7 introduces the Surface Cache GI system for high-quality lighting and integrates AI-powered tools like Unity Vector for monetization.
值得注意的是,Unity強調所有AI整合均為可選,確保團隊保有完全的創作控制權。
Importantly, Unity emphasizes that all AI integration remains optional, ensuring teams retain full creative control.
隨著2026年12月啟動早期測試,Unity 7蓄勢待發,準備在現代化、AI輔助的環境中重新定義開發者建構與變現遊戲的方式。
With early beta testing starting in December 2026, Unity 7 is poised to redefine how developers build and monetize their games in a modern, AI-augmented landscape.
