世嘉說明《瘋狂計程車》新作中人工智慧的使用情況
Sega clarifies AI use in new Crazy Taxi game
Updated at: June 15, 2026 at 08:45 AM
世嘉近期針對玩家日益增長的擔憂進行了回應,這些擔憂與其備受期待的即將發布作品《瘋狂計程車:世界巡迴》(Crazy Taxi: World Tour)中生成式AI的使用有關。
Sega has recently addressed growing fan concerns regarding the use of generative AI in their highly anticipated upcoming title, Crazy Taxi: World Tour.
繼2026年6月在Xbox發布會上首度亮相後,該遊戲的Steam頁面標註了AI的使用,隨即引發了社群的強烈抵制。
Following a reveal at an Xbox showcase in June 2026, the game's Steam page noted the use of AI, which sparked immediate backlash from the community.
對此,首席製作人菅野健二(Kenji Kanno)澄清表示,該技術僅在極其有限且具輔助性的作用下使用。
In response, lead producer Kenji Kanno clarified that the technology was used in a very limited, supportive capacity.
據世嘉稱,AI僅被用作為創建背景資源參考圖像的工具。
According to Sega, AI served only as a tool to create reference images for background assets.
隨後,人類藝術家使用這些參考資料手動繪製最終內容,以確保遊戲中的每一個資源都是人類工藝的結晶。
Human artists then used these references to manually draw the final content, ensuring that every asset in the game is the result of human craftsmanship.
此外,世嘉明確確認遊戲中與演員相關的部分未使用任何AI,並堅持所有核心開發(包括程式編寫與最終藝術設計)皆由人類執行。
Furthermore, Sega explicitly confirmed that no AI was utilized in relation to performers, maintaining that all core development—including programming and final art—remains human-driven.
此番澄清反映了遊戲產業的一種廣泛趨勢,即各公司正試圖在開發效率與消費者透明度之間取得平衡。
This clarification reflects a broader trend in the gaming industry, where companies are attempting to balance development efficiency with consumer transparency.
隨著各工作室在應對新技術的倫理與創意挑戰時,世嘉的舉措凸顯了在遊戲於2027年發布前,維持與玩家信任感的開放溝通至關重要。
As studios navigate the ethical and creative challenges of new technology, Sega's move highlights the importance of open communication in maintaining trust with fans ahead of the game’s 2027 release.
