監管機構對各大遊戲公司的遊戲內貨幣運作方式展開調查
Regulators investigate in-game currency practices at major gaming companies
Updated at: October 2, 2026 at 03:00 AM
截至2026年9月30日,歐洲監管機構為保護遊戲玩家採取了大膽的舉措。
As of September 30, 2026, European regulators have taken a bold step toward protecting gamers.
歐盟消費者保護合作(CPC)網絡已對包括育碧(Ubisoft)、Mojang和拳頭遊戲(Riot Games)在內的九家大型遊戲公司發起執法行動。
The EU’s Consumer Protection Cooperation (CPC) Network has launched enforcement actions against nine major gaming companies, including Ubisoft, Mojang, and Riot Games.
監管機構正聚焦於遊戲內貨幣這片往往令人困惑的領域,以確保玩家能理解其購買項目的真實價值。
Regulators are focusing on the often confusing world of in-game currencies, ensuring that players understand the real-world value of what they purchase.
調查集中於七項透明度關鍵原則,例如明碼標價、避免強迫購買以及對兒童的更佳保護。
The investigation centers on seven key principles for transparency, such as clear pricing, avoiding forced purchases, and better protections for children.
專家認為,此舉標誌著該行業進入了一個新時代,因為當局正日益將數位交易視為標準的消費者合約。
Experts suggest this move signals a new era for the industry, as authorities increasingly treat digital transactions like standard consumer contracts.
儘管歐盟推動這些嚴格標準,但其他地區的應對方式仍各不相同。
While the EU pushes for these strict standards, other regions remain varied in their approach.
這些行動是即將推出的《數位公平法》(Digital Fairness Act)的前奏,該法有望永久重塑遊戲格局,將玩家公平性置於激進的獲利模式之上。
These actions serve as a precursor to the upcoming Digital Fairness Act, which promises to reshape the gaming landscape permanently, prioritizing player fairness over aggressive monetization.
