主要 Xbox 遊戲工作室傳出裁員消息
Job cuts reported across major Xbox gaming studios
Updated at: July 22, 2026 at 03:30 AM
在遊戲產業的一項重大轉變中,微軟(Microsoft)宣布自2026年7月起對其Xbox部門進行大規模重組。
In a major shift for the gaming industry, Microsoft has announced a significant restructuring of its Xbox division as of July 2026.
在執行長Asha Sharma的領導下,該公司正裁減約3,200個遊戲相關職位,理由是利潤率明顯落後於競爭對手。
Under the leadership of CEO Asha Sharma, the company is cutting approximately 3,200 gaming jobs, citing profit margins that trail significantly behind competitors.
這場「重置」標誌著公司偏離了過去快速收購的策略,該策略曾導致對Activision Blizzard等工作室的大規模投資。
This 'reset' marks a departure from the previous strategy of rapid acquisition, which saw massive investments in studios like Activision Blizzard.
相反地,微軟現在正精簡資產,將Double Fine和Ninja Theory等工作室推向獨立或新的所有權。
Instead, Microsoft is now shedding assets, moving studios like Double Fine and Ninja Theory toward independent or new ownership.
此決定是在2025年導致用戶大量流失的失敗Game Pass定價策略之後做出的。
The decision follows a failed Game Pass pricing strategy that caused a subscriber exodus in 2025.
儘管公司正追求一種更精簡、獲利更高且專注於高影響力系列作的模式,但這些裁員的執行方式卻面臨嚴厲批評。
While the company pursues a leaner, more profitable model focused on high-impact franchises, the implementation of these cuts has faced harsh criticism.
員工反映他們是透過簡短、缺乏人情味的視訊通話被解僱,這加劇了對內部士氣和Xbox品牌未來的擔憂。
Employees reported being let go via brief, impersonal video calls, fueling concerns over internal morale and the future of the Xbox brand.
分析師指出,此舉反映了更廣泛的產業萎縮,凸顯了微軟在從「遊戲界的Netflix」雄心轉向更謹慎、以底線為重點的財務展望時,所面臨的嚴峻過渡期。
Analysts suggest this move reflects a broader industry contraction, highlighting a challenging transition as Microsoft pivots away from its 'Netflix of gaming' ambition toward a more cautious, bottom-line-focused financial outlook.
