Crystal Dynamics 與其他工作室傳出進一步裁員消息
Crystal Dynamics and other studios report further staff layoffs
2026年3月,電子遊戲產業延續其不穩定的模式,Crystal Dynamics確認了該工作室一年內的第四輪裁員。
In March 2026, the video game industry continued its pattern of instability as Crystal Dynamics confirmed its fourth round of layoffs in a single year.
儘管發生了這些變動,該工作室仍致力於高知名度的項目,包括即將推出的《古墓奇兵:催化劑》(Tomb Raider: Catalyst)。
Despite these changes, the studio remains committed to high-profile projects, including the upcoming Tomb Raider: Catalyst.
近期的產業報告指出,在過去兩年中,約有三分之一的美國專業人士面臨裁員。
Recent industry reports suggest that roughly one-third of professionals in the U.S. have faced job cuts over the last two years.
雖然大型發行商和獨立工作室經常將此歸因於需將團隊架構與項目階段保持一致,但許多專家將此視為疫情後調整及開發成本上升的結果。
While major publishers and independent studios often cite the need to align team structures with project phases, many experts view this as a consequence of post-pandemic correction and rising development costs.
曾被視為緊急措施的行為,如今不幸已成為許多組織標準的營運策略。
What was once considered an emergency measure has unfortunately become a standard operational strategy for many organizations.
隨著像Embracer Group這樣的公司轉向精簡營運,整個產業仍處於不確定的氛圍中,這證明了即使是從事世界上最知名特許經營權工作的團隊,也無法免於企業裁員的影響。
As companies like Embracer Group pivot to streamline their operations, the industry remains in a climate of uncertainty, proving that even teams working on the world's most recognizable franchises are not exempt from corporate downsizing.
