歐盟提議實施嚴格的年齡驗證與遊戲設計規範

EU Proposes Strict Age Assurance and Game Design Regulations

Updated at: September 30, 2026 at 02:05 AM

2026年9月17日,歐盟委員會推出了《歐盟兒童法案》(EU KIDS Act),這是一項具里程碑意義的立法提案,旨在徹底改革數位時代的兒童安全規範。

On September 17, 2026, the European Commission introduced the EU KIDS Act, a landmark legislative proposal designed to overhaul child safety in the digital age.

noun歐盟委員會
noun兒童
adjective數位
noun兒童

該法案不僅針對社群媒體,還涵蓋了線上遊戲、應用程式商店及AI聊天機器人,試圖以一套統一且強力的標準,取代歐盟各國零碎的國家法律。

By targeting not only social media but also online games, app stores, and AI chatbots, the Act seeks to replace fragmented national laws with a unified, robust standard across the European Union.

noun社群媒體
noun線上遊戲

開發人員現在必須確保遊戲預設為安全,摒棄那些觸發「錯失恐懼症」(fomo)或導致過度使用螢幕的操縱性設計。

Developers are now tasked with ensuring games are safe by default, moving away from manipulative design features that trigger 'fear of missing out' or excessive screen time.

noun開發人員

此外,單純的出生日期聲明將不再有效;法案強制要求採用「零知識證明」(zero-knowledge proof)技術,在不損害隱私的前提下驗證用戶年齡。

Furthermore, simple birthdate declarations will no longer suffice; the Act mandates 'zero-knowledge proof' technology to verify a user's age without compromising their privacy.

noun隱私

儘管該提案旨在保護18歲以下的未成年人,但對遊戲產業而言卻帶來了嚴峻的合規挑戰。

While the proposal aims to protect minors under 18, it presents significant compliance challenges for the gaming industry.

verb保護

隨著該提案在歐洲議會進行審議,它反映了全球保護年輕用戶免受數位環境負面影響的趨勢,成為科技與遊戲法規的重要轉折點。

As the proposal moves through the European Parliament, it reflects a growing global movement to shield young users from the negative impacts of digital environments, marking a major turning point for tech and gaming regulations.

noun歐洲議會
noun全球
verb保護
adjective數位
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End of article

You read 6 focus sentences.

Challenge Mode

Comprehension Questions

《歐盟兒童法案》的主要目標為何?

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Correct Choice

為歐盟境內的數位服務建立一致的兒童安全保障措施

「設計安全」支柱明確勸阻哪些設計特徵?

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Correct Choice

鼓勵過度使用,如FOMO或登入獎勵等機制

該法案提議如何驗證用戶年齡?

✓

Correct Choice

使用保護隱私的「零知識證明」技術

《歐盟兒童法案》目前的立法進度為何?

✓

Correct Choice

這是一項目前正在等待辯論與批准的草案提案

哪些組織可豁免於該法案?

✓

Correct Choice

由非營利組織經營,或主要用於教育目的的服務

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