South of Midnight Wins Game of the Year at Games for Change
South of Midnight Wins Game of the Year at Games for Change
Updated at: July 23, 2026 at 01:15 AM
On July 21, 2026, the gaming world turned its eyes to New York for the annual Games for Change (G4C) Awards.
The top honor, Game and Experience of the Year, was awarded to South of Midnight, an action-adventure title created by the Montreal-based Compulsion Games.
Selected from entries spanning 42 countries, the game was celebrated for its deep social and cultural impact.
During the ceremony, leadership noted that the journey of returning to independent development mirrors the game's own themes of resilience and facing the unknown.
Set in a fictionalized American Deep South, the story follows Hazel, a young woman navigating the aftermath of a devastating hurricane.
By mastering ancient powers and confronting folklore-inspired creatures, she uncovers long-hidden family secrets.
As the industry evolves, titles like South of Midnight, alongside other notable winners like Consume Me and And Roger, prove that video games are a powerful medium for storytelling and social connection.
